Beat! Bop! Beat! – Based on my Ludum Dare #31 entry was approved for the iOS App Store!
Planning on a release later this week.
Check out the main page for it here : Beat! Bop! Beat!
And I made a presskit() for it as well : Beat! Bop! Press!
My Ludum Dare 26 entry is complete. # is now available to play.
Ludum Dare is my absolute favorite weekend. When I really feel as if I have some good stuff in locked away in the back of my head., and Ludum Dare comes It’s probably the best concept for Ludum Dare I’ve come up with yet.
That one guy that played Voxterium will immediately recognize it’s influence.
Lot of really good comments so far about the audio, which is a bit different, because i’m really not an “audio” guy. Don’t really care much for “musical” games for the most part, but I’m kind of excited as I see that as an opportunity.
So… how did it do? Well.. out of 1610,
in a window is out for windows. and its definitely the best game i’ve made this month…
you can download it from the game’s page.
there is currently an installer download, and a plain file download available if you happen to have all the xna goodies installed. i’m hoping to find some time in the next few days to get back into monogame to get a linux version up as well.
thanks for trying it! let me know if you run into any issues.
The development updates on the site have been a little light over the last month. I apologize for that, but the reason is rather simple… there really have been no development updates to post. This last month has been an odd one. Lots of doing businsessy things and very little in the realms of development. A lot of waiting, really.
Got a little bit of inspiration from the recent Because We May sale. I can release this game whenever I want. So I’m going to.
May 29, 2012
That is the date. It is set.
Everything has been pretty much wrapped up and ready to go. The game has changed very little since the last beta, and the demo is playable and ready to go. I could technically release it now, but due to some commitments this weekend I will not be around for support issues. And I want to be completely available for support issues.
The game will be available directly on the Voxterium website, as well as Desura. Pricing is not completely set yet, but I can guarantee it will be less than Diablo 3.
I’d like to thank everyone that’s shown interest, as all those that have helped out with logistics and testing.
Picardy Third Entertainment is now an official game development business. Yay!
I’ve been playing games all my life, and I’ve been making games now for about 10 years. By “making games”, I mean I’ve been creating simple little 2d toy games and creating little learning games for my children. Over the last two years I started to get serious and began hundreds of ambitious projects that never went anywhere.
This year, I’ve commited myself to finishing some projects, and to actually establish myself in the industry that I love so much. This company, and this website are the first steps in making that a reality.
Alright… can I go and make some games now?
The Ludum Dare results came in for Voxterium.
Coolness – 100%
#48 Overall – 3.51
#19 Innovation – 3.85
#31 Fun – 3.47
#39 Community – 3.56
#80 Audio – 3.18
#154 Graphics – 3.28
#196 Mood – 2.82
#324 Humor – 1.86
#554 Theme – 2.05
I could throw a big wall of text at you going into more detail, but the truth is, I couldn’t be more thrilled.
Well… Ludum Dare ended a few days ago, and I think I’ve finally recovered. It really was a blast, and look forward to doing it again.
My project was called Voxterium.
It’s essentially a shooter where you’re trying to take down an enemy that just won’t stop growing.
Reception to this point has been very positive. Comments received thus far have been great. A lot of the suggestions made are valid, and I can’t not like that. I’ve saw my game on a couple review lists… and even caught a tweet or two about it.
There is some negativity that has centered around the theme ‘ALONE’, and how my game applies to it. I tried to incorporate the theme through the game’s story… which is essentially the story of someone charged to manage a hopeless situation by themselves, until help arrives, which doesn’t. One of my failures is delivering that message clearer. But in reality, if that’s the worst criticism I get, then I’m thrilled.
Ludum Dare page for the game is here.
My devoplment Journal over those 48 hours is here.
A video of me playing the game can be found here.