After a “soft” release earlier today, and a couple wonderful lessons in “if it can go wrong, it generally will”, Voxterium : Revision is out!
Get information about the game, download the demo, or at least purchase the game at www.voxterium.com. Currently, the game is available only on the website. It will be available on more distribution sites in the next few days.
I highly recommend that you download the demo first, just to make sure your computer will run the game. If you run into any issues at all, stop by the support page and check out the common issues posted, or send an email to me or firstname.lastname@example.org.
If you enjoy the demo, or even if you don’t, you can purchase the game from www.voxterium.com.
And as always, I appreciate any feedback. Let me know what you think about the game via email, or via twitter.
The development updates on the site have been a little light over the last month. I apologize for that, but the reason is rather simple… there really have been no development updates to post. This last month has been an odd one. Lots of doing businsessy things and very little in the realms of development. A lot of waiting, really.
Got a little bit of inspiration from the recent Because We May sale. I can release this game whenever I want. So I’m going to.
May 29, 2012
That is the date. It is set.
Everything has been pretty much wrapped up and ready to go. The game has changed very little since the last beta, and the demo is playable and ready to go. I could technically release it now, but due to some commitments this weekend I will not be around for support issues. And I want to be completely available for support issues.
The game will be available directly on the Voxterium website, as well as Desura. Pricing is not completely set yet, but I can guarantee it will be less than Diablo 3.
I’d like to thank everyone that’s shown interest, as all those that have helped out with logistics and testing.
This little guy was my Ludum Dare #23 entry. It is a little 2D Scorched Earth type game with magic. I had to put my own little twists on it however. One, it is in real time and two, the game uses your previous play throughs as your opponents.
It was a lot of fun to develop, but to be honest I wasn’t “feeling” this Ludum Dare as much as the previous. My scores reflected that, but considering the amount of entries, I guess I didn’t do all that bad.