Well… Ludum Dare ended a few days ago, and I think I’ve finally recovered. It really was a blast, and look forward to doing it again.
My project was called Voxterium.
It’s essentially a shooter where you’re trying to take down an enemy that just won’t stop growing.
Reception to this point has been very positive. Comments received thus far have been great. A lot of the suggestions made are valid, and I can’t not like that. I’ve saw my game on a couple review lists… and even caught a tweet or two about it.
There is some negativity that has centered around the theme ‘ALONE’, and how my game applies to it. I tried to incorporate the theme through the game’s story… which is essentially the story of someone charged to manage a hopeless situation by themselves, until help arrives, which doesn’t. One of my failures is delivering that message clearer. But in reality, if that’s the worst criticism I get, then I’m thrilled.
Ludum Dare page for the game is here.
My devoplment Journal over those 48 hours is here.
A video of me playing the game can be found here.